1. Website!

    Hey guys and gals,

    I just opened up my website today! You can find it here: www.seasonsdev.net .

    I have a few small flash games up, some art, and my stream. I’ll be posting there so if you’d still like to see what I’m up to, put that link in your bookmarks right quick.

    Enjoy!

     


  2. Streaming Time + Other News

    Hello!

    My pixel art and game development stream will be Mondays and Wednesdays at 7pm PST from now on. I’ll still give notice on twitter.

    Also, I bought my first domain this weekend! When I get the website halfway decent I’ll be launching it with two new flash games of mine. I plan to migrate everything from my tumblr over to it. I’ll have my games, art, music, and a page where I’ll embed my stream feed/chat. I feel kind of scattered, so it will be nice to have a central location to share my stuff.

     


  3. Streaming

    I’ve recently gotten into streaming Dark Souls and game development. My channel is http://www.twitch.tv/seasonsdev . I don’t have any set time frames, but if you have me on twitter @seasonsdev you’ll know when I’m streaming.

    Here’s one I did tonight. Skip to 5 minutes or so because I was having some mic difficulties in the beginning.


    Watch live video from seasonsdev on TwitchTV

    Enjoy!

     

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  5. A doodle of Space Captain McCallery.

     

  6. Concept doodle for a project I’m working on with the dev of Venusian Vengeance, Alec Stamos.

     


  7. Claustrophobia

    Making levels in such a small space has been great design practice. Periodically there will be long corridor type levels to add some variety, but there will mostly be tons of these tightly designed rooms.

     


  8.  

  9. Coming soon.

     


  10. Dreams

    Star Birth has been really fun to work on for a few reasons, but the main one has to be the inspiration behind it.

    On the night of October 24th I had a dream I was playing a game. When I woke up I sketched and wrote down what I remembered from my dream: 

    I played the demo for Lode Runner (xbla version) over my vacation and I think that’s where the inspiration came from.

    There were 2 enemy types you had to avoid. The pink squares were statues that could only jump between platforms vertically. I don’t remember destroying them so I think they were just meant to block your path and damage the player if one landed on you. The orange rectangles were these stone golems that could only move horizontally and would try and punch you. The blue rectangle is the player. I could jump between platforms and move horizontally. I had some basic attack to try and fend off the golems. It was very egyptian looking and had stylish lighting from torches. I guess the screen would wrap too. I might try to jam this out and see how it goes!

    This past weekend I asked Shelby Smith, who I’ve worked on a few games with previously, if he wanted to jam this thing out. I showed him the picture I drew and what I wrote down. Everything, from the aesthetic to the enemy behaviors Shelby programmed, is amazingly close to my dream.