Star Birth has been really fun to work on for a few reasons, but the main one has to be the inspiration behind it.
On the night of October 24th I had a dream I was playing a game. When I woke up I sketched and wrote down what I remembered from my dream:
I played the demo for Lode Runner (xbla version) over my vacation and I think that’s where the inspiration came from.
There were 2 enemy types you had to avoid. The pink squares were statues that could only jump between platforms vertically. I don’t remember destroying them so I think they were just meant to block your path and damage the player if one landed on you. The orange rectangles were these stone golems that could only move horizontally and would try and punch you. The blue rectangle is the player. I could jump between platforms and move horizontally. I had some basic attack to try and fend off the golems. It was very egyptian looking and had stylish lighting from torches. I guess the screen would wrap too. I might try to jam this out and see how it goes!
This past weekend I asked Shelby Smith, who I’ve worked on a few games with previously, if he wanted to jam this thing out. I showed him the picture I drew and what I wrote down. Everything, from the aesthetic to the enemy behaviors Shelby programmed, is amazingly close to my dream.